So I wanted to make a quick little post to show and talk about the time scale system I made for my game project today. Nothing too fancy just a system I can plug into my MonoGame.Extended world which will calculate and emit signals (events) based on how in-game time passes that other game systems…
Category: Reoria
Rant: The Struggles of Networking Code and Circular Dependencies in My Game Engine
Hey everyone, Just wanted to vent a bit about a complication I ran into this morning while working on my game engine and networking code. Specifically, I hit a wall while trying to implement a feature that allows the server to gracefully close a client’s connection with an error message — instead of just abruptly…