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Category: Reoria

Rant: The Struggles of Networking Code and Circular Dependencies in My Game Engine

Posted on May 20th, 2025May 28th, 2025 by XerShade

Hey everyone, Just wanted to vent a bit about a complication I ran into this morning while working on my game engine and networking code. Specifically, I hit a wall while trying to implement a feature that allows the server to gracefully close a client’s connection with an error message — instead of just abruptly…

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