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Category: Projects

Dev Log: Game World Time System

Posted on June 27th, 2025 by XerShade

So I wanted to make a quick little post to show and talk about the time scale system I made for my game project today. Nothing too fancy just a system I can plug into my MonoGame.Extended world which will calculate and emit signals (events) based on how in-game time passes that other game systems…

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Rant: The Struggles of Networking Code and Circular Dependencies in My Game Engine

Posted on May 20th, 2025May 28th, 2025 by XerShade

Hey everyone, Just wanted to vent a bit about a complication I ran into this morning while working on my game engine and networking code. Specifically, I hit a wall while trying to implement a feature that allows the server to gracefully close a client’s connection with an error message — instead of just abruptly…

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