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Category: Coding

Dev Log: Game World Time System

Posted on June 27th, 2025 by XerShade

So I wanted to make a quick little post to show and talk about the time scale system I made for my game project today. Nothing too fancy just a system I can plug into my MonoGame.Extended world which will calculate and emit signals (events) based on how in-game time passes that other game systems…

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Automating Minecraft Crafting Recipes with C#

Posted on May 22nd, 2025May 28th, 2025 by XerShade

Hey everyone, I wanted to share a small program I wrote in C# to generate crafting recipes for stripped logs in Minecraft, specifically for the stone cutter. The idea is pretty simple: I wanted to automate the creation of these recipes for various log types to save myself from doing it manually. The Problem Manually…

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Rant: The Struggles of Networking Code and Circular Dependencies in My Game Engine

Posted on May 20th, 2025May 28th, 2025 by XerShade

Hey everyone, Just wanted to vent a bit about a complication I ran into this morning while working on my game engine and networking code. Specifically, I hit a wall while trying to implement a feature that allows the server to gracefully close a client’s connection with an error message — instead of just abruptly…

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Fixing WordPress Media Library: Updating Upload Dates for Gallery Projects

Posted on November 26th, 2023May 28th, 2025 by XerShade

Hey everyone, While working on the gallery section of the website for my gaming screenshots and other images, I ran into a small issue with how WordPress handles file uploads. Specifically, when you upload a file through the media library, WordPress sets the post_date and post_modified fields in the database to the date the file…

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