So I wanted to make a quick little post to show and talk about the time scale system I made for my game project today. Nothing too fancy just a system I can plug into my MonoGame.Extended world which will calculate and emit signals (events) based on how in-game time passes that other game systems…
Category: Coding
Automating Minecraft Crafting Recipes with C#
Hey everyone, I wanted to share a small program I wrote in C# to generate crafting recipes for stripped logs in Minecraft, specifically for the stone cutter. The idea is pretty simple: I wanted to automate the creation of these recipes for various log types to save myself from doing it manually. The Problem Manually…
Rant: The Struggles of Networking Code and Circular Dependencies in My Game Engine
Hey everyone, Just wanted to vent a bit about a complication I ran into this morning while working on my game engine and networking code. Specifically, I hit a wall while trying to implement a feature that allows the server to gracefully close a client’s connection with an error message — instead of just abruptly…
Fixing WordPress Media Library: Updating Upload Dates for Gallery Projects
Hey everyone, While working on the gallery section of the website for my gaming screenshots and other images, I ran into a small issue with how WordPress handles file uploads. Specifically, when you upload a file through the media library, WordPress sets the post_date and post_modified fields in the database to the date the file…